LoonTech

Software that respects the user.

Offline-first tools and games designed without ads, tracking, accounts, subscriptions, or unnecessary friction.

Game Collection

Leave Me Alone Games

A quiet collection of 24 classic card, board, number, dice, and puzzle games. Built for calm play, local use, and a complete experience without ads, tracking, accounts, subscriptions, or microtransactions.

  • 19 classic games included
  • Card, board, number, dice, and puzzle games
  • Play against computer opponents or two players on the same device
  • Yacht, Farkle, and Shut the Box now included
  • Favorites and Continue Last Game
  • Pick a Game for quick or random selection
  • Expanded color and accessibility options
  • Five additional interface languages
  • No ads, tracking, accounts, subscriptions, or microtransactions
  • One purchase, complete experience

Status: Available on the App Store

View on the App Store

Available collection

24 games included

Card games

Board games

Dice games

Puzzle games

Number games

Support · Privacy

Latest Update

More games and more ways to play.

The latest version expands the collection while keeping the same quiet, local-first experience.

New Games

Three dice games added

Yacht, Farkle, and Shut the Box are now included in the collection. Race Backgammon has been removed while its design is reconsidered.

New Features

Faster access and more personalization

Save favorite games, continue the last game played, use Pick a Game, choose from more colors, and use five additional interface languages.

Screenshots

Classic games, simple interface.

A look at some of the games included in Leave Me Alone Games.

Simulation Engine

LifeSim

LifeSim is a deterministic, persistent life-simulation engine and survival game platform. It is being built to model a world in which terrain, weather, water, materials, human condition, practical actions, and long-term environmental change remain connected and consistent.

The authoritative simulation runs independently of Unreal Engine and exposes its systems through a renderer-neutral interface. Unreal is used as the playable presentation client rather than as the source of simulation truth.

  • Deterministic simulation and exact replay
  • Persistent terrain, excavation, and finite loose material
  • Weather, atmosphere, soil, groundwater, and surface water
  • Human needs, injuries, sleep pressure, and functional limitations
  • Object interaction, tools, activities, and practical work
  • Complete save and load with compatibility checks
  • Playable first-person Unreal validation client
  • Future game, educational, research, and licensing applications

Status: Active development — human and environmental interaction systems

Explore LifeSim

Current foundation

Version 0.57.1

Deterministic kernel

Persistent physical world

Basic human actor

Unreal validation client

Milestone 53 complete

Knowledge System

Project State

Project State is a local-first project operating system for organizing documents, notes, research, source materials, project decisions, and long-running technical work.

  • Local project storage
  • Document ingestion and source preservation
  • Structured discovery and project review
  • Model-independent external AI review packages
  • Human-controlled approval and project creation
  • Backup and restore
  • Offline installer testing

Status: Offline workflow and installer testing

Design principle

The user owns the project record. AI may recommend, but the human remains the final authority.